What was once a small selection of items you had to buy at shops now became 75% of everything in the game, and any basic monster catching RPG mechanics beyond levelling up and learning moves were locked behind that figurative gate. Every monster essentially became a glorified cloud, or an anthropomorphic animal (an animal that appears with humanlike qualities such as standing up or speaking, can be done well but this is not a case where that happened.) And the membership, don't get me started on that. Now what if I told you you're at least three years too late, likely more, and what was once a varied and beautiful world where you needed to heal by doing a math problem at a crystal, and could fight monsters that ranged from adorable to awesome, was now a game that went from the broad audience of basically anybody to the younger demographics. There was a membership but it had very little in it and you really didn't need it. There are normal human wizards, elemental mages, and a somewhat comedic villain. You so as you're asked and you log onto the amazing world of Prodigy, where an amazing awaits. Let me paint a picture, it's a normal day in your grade 2 class and the teacher brings out the chromebooks, and give you a username and password, and give you a website URL.